It takes it's roots in KaM Editor. Since that is a whole another level
of coding it took almost complete rewrite and restructuring of code (huge
thanks goes to my friend Alex who actually introduced new core design).
Still Editor code (especially it's graphic part) largely reused. I'm
still using same basis: Delphi6+OpenGL.
KaM Remake is planned to reach at least KaM TSK level without any
changes nor radical new features. Then we'll see. I don't want to plan
something out of reach now.
Forum discussion where you can get more info on status and ask your
questions.
KaM Remake Fighting Demo
13.08.2010
Fourth KaM Remake Demo is ready. This demo includes several big features
most important of which - melee fighting! Other features are - improved
stability and performance, TSK and TPR campaign screens, replay function,
built-in map editor beta.
Made a huge contribution to KaM Remake in past several days, almost 50kb
of coding (total of 320kb now, but still behind my biggest project -
STKit2).
So what's new?
- Static path finding A*, it doesn't includes unit-unit interactions yet.
- More work on FrontEnd / GUI, more buttons, more info on pages, almost
everything is rigged to gameplay (with exception of Ratios, Army
command, Save/Load/Music). Production orders, Store stats, etc.. Even
brightness control is working
- House building misses request for building materials, else is complete.
Laborers do build it and house gets built, just like in KaM.
- Delivery system includes bidding now. Serfs will prefer one deliveries
over others.
- Render system reworked to sort all objects, now units go behind and in
front of houses correct.
- Lots of refactoring and minor improvements on old code, more flexibility
(e.g. foreseeing new house types and walls)
Now to something really interesting - a video!
P.S. All graphic elements are made by KaM developers.
Older progress
25.12.2008
25.12.2008
Started to develop own TKMControls for user interface.
04.11.2008
Been working on internal logic and optimizing memory usage. Slowly moving
towards 1st milestone - simple village functionality.
05.07.2008
Project was paused for last 1.5 months. Now work resumed for a while.